If you go back and unpause your game, you'll notice that your military dwarves will immediately. In previous versions, dwarves would very often injure one another during training if assigned real weapons, but in the current version they can spar perfectly safely with sharp-edged axes, meaning that training weapons are currently useless. NOTE: do not bother assigning your dwarves training weapons. You can then hit enter to assign that uniform to a single dwarf, or shift-enter to assign it to the whole squad. Now select your squad and hit U for uniforms, then highlight your created uniform. Once your uniform is created, go back to the equipment screen. With 'replace clothing', dwarves will wear ONLY the items they've been specifically ordered to (which can, in fact, be used to make your dwarves run around naked if you want!) Once you've made sure everyone's wearing their real armor, you can change the setting back to 'over clothing' to let them put their cloaks/hats/socks etc. not wearing a mail shirt because they already have a cloth tunic). I highly recommend you use 'replace clothing' for now, because otherwise dwarves have a habit of not wearing armor because they think they already have that equipment slot filled (ie. Note that you can hit r to change the setting from 'over clothing' to 'replace clothing'. Now add items to that uniform type in the same way you were adding equipment to your dwarves previously, and specify materials if desired. You'll see a list of pre-created uniforms you can use, or hit c to create a new uniform, and N to give it a name. If you want you can assign items for each dwarf for every slot this way (weapon, helm, armor etc.) even down to items you wouldn't necessarily consider armor (cloth tunics, cloaks etc.) A much quicker way of doing things is to create a uniform and then assign it to the whole squad. Weapon/armor quality isn't believed to make much difference in the current version anyway. It is not currently possible to assign qualities of equipment, other than using the 'specific item' option and choosing individual items, for every slot, for every dwarf. Once the weapon is assigned, highlight it and hit M to specify a material, so you can make sure your military are using top-of-the-line steel battleaxes instead of woodcutter-grade copper ones. For example, highlight a dwarf and hit W for weapon and scroll down to battleaxe/etc. If you want, you can highlight dwarves one by one and tell them what to use. You'll see your squad and its members listed, with a lot of options for telling them to pick up specific weapons/armors. Hit m to go back to the main military screen, then e for equipment. I'll get on to scheduling in a bit, but first, your dwarves are still unarmed, and we need to correct that. This is good for when you want to order them around in emergencies, not so good for long-term assignments like guarding your entrance. Note that when dwarves are given orders in this manner, they will (or at least should) perform them to the exclusion of everything else, including sleeping/eating/drinking. Now you can hit k to tell them to attack a single target directly, or m to move to a particular point. Hit a to select your newly created squad (or a/b/c etc. From here, you can order them around directly. Go over to the list of dwarves on the right and hit enter over their names to add them to the squad (up to ten).Ĭongratulations, you now have a squad of military dwarves! Back in the main game screen, hit s to bring up the military orders screen. If one of your dwarves was previously appointed militia commander via the Nobles screen, you'll see they've been automatically added as squad leader, otherwise it will be empty. You'll get a list of possible uniforms, but hit 'no uniform' for now because we're going to customize their equipment. Hit m to bring up the military screen, then highlight 'militia commander' and hit c to create a new squad.
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